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      IMPORTANT! - The Rules Have Been Further Adjusted And Simplified!   01/18/2018

      We have decided to massively slim down the rules and make them easier to understand for all. We also have now added "gang initiation" to the server so players can be more easily included without confusion. If you have any questions you can ask a staff member in teamspeak. For more information and to see the updated rules you can find them in their usual location https://c8gaming.com/forums/topic/9-altis-life-server-rules/

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Found 6 results

  1. Money / Economy Keys to a Drug Empire

    - Overview - There is alot of moving parts and unknown variables when it comes to the drug trade in Altis. Controlling and maintaining that control has it's price-tag. But proper timing and control can allow cash to flow faster than trying to run gold convoys. plus the advantage of working at your own pace. I'm going to go over both small and large scale operation's and give away my keys to the drug trade in Altis. Now keep in mind before proceeding its not going to make you extremely rich without alot of work and none of it will come overnight. But patience and persistence will pay of in the long game. Learn, adapt and you will be grabbing cash all day long. Person = P - Playing The Market - The market will determine your product and be a key factor in the distribution across Altis. Now understanding and playing it are to separate factors. Amount and PPK (Price Per Kilo) Now just by looking at it we would think heroin is the place to start, I mean why not it sells for the most, right. Wrong, Heroin has a low return in terms of amount that is until we raise the price. Overall we want the prices to be near max meaning up 2,000 - 4850 from a new market perspective. Heroin and Coke will be the main supply with Meth being used to raise and fluctuate the market and a third but expendable product. So a new market will see heroin just above coke. However cocaine tops out much lower than heroin, so sell coke to raise the heroin prices and then drop your heroin at max price to recover any incurred losses. If you sell heroin first you drop the small market there is for heroin but only raise coke by a small amount. So now that we have a basic understanding of the markets we want to focus on lets get into detail about how we can setup this process. Market scale Heroin: sell 350 to bottom out / sell 150 to max Cocaine (New Market perspective) Cocaine: sell 550 to bottom out / Sell 250 to max Heroin (New Market perspective) - Small Group Operations - Small groups will be able to make more in terms of cash per person. But they will usually need higher expenses than large scale operations. But we will cover this later Starting out with a min of 3 able bodies will give you a good start to making cash on a consistent basis. usually around 5.5 - 6.5 mil per person in a 4 hour period. Depending on the factors above and playing the market correctly. Okay so here is how you want to setup your drug ring. Now keeping all this in mind this system is design to keep everyone insulated from one another. Not any one person knows enough to bring down the whole ring. (Keep in mind unprocessed product weighs 2x finished product) P1 - Grower Profit: (25%) Risk: Low You will never leave the grow site and never allow anyone to get your location except for the pickup driver. No one else needs this location, and move locations every couple of days. Sole job will be to supply the entire ring with product. When product is nearing pickup phase txt your driver and give him coords. NEVER leave any vehicles near your site. recommend quad for travel and escape. just park it right under your tent. Now before any product is released take payment in form of 25% of final product price. Do this because not always will you be working with trusted individuals as a middleman. And if he gets caught or killed its on him and minimize your losses. It's only business. running a tab usually helps pocket cash, but they burn you do not let them have anymore. More on this later on P2 - Middleman Profit: (25%) Risk: Medium Wait off in a field or river valley until your supplier txts you. Then you good to go, upon paying for unprocessed product, driving from grow-site to processing where you help process with P3. Once processing is finished have P3 pay for finished product before leaving usually 25% then return for more unprocessed product and repeat. Do not go near the site until your grow has given the okay. Vehicles idle near grows site is the best way to get caught or discovered. P3 - Driver Profit: (50%) Risk: High After paying for product its yours, and its your call how to move it and distribute. But keep up the pace dont get greedy there is always more coming. Sole job is to use smaller more versatile vehicles (Not Hemit-targets. the finished product will be under 450lbs for 800lbs unprocessed) for transporting Finished product to sell points or stash house. (Stay off the main roads and off the water and out of the air.) < cover this later in larger group operations. - Large Scale Operations - This method is only for large groups with payoff's, protection rings and large firepower at there disposal. Bringing in on avg. 11 - 13 mil per person in a 4 hour window. (No gold bars needed) Now starting off you will need main assets from everyone to buy off any unsavory groups or individuals in the operating area. Usually 1mil will by you protection and an additional 1mil if you require there help for a task. Just pay them 1mil and ask if they will help when needed for another mil. Now protection rings will very depending your hours of operation, as night runs get a little weird with jets and armed vehicle's aplenty. for this you will need a little better negotiating tactics to buy into protection rings. Usually meeting at safe locations a deal can be made "If services are required then this is the response you will come with and decide price" usually armed offroads are the standard go to for rolling protection packages around 5mil to buy-in but comes in deadly efficiency when required when mixed with your own overwatch. P1 - Grower Profit: (15%) Risk: Low As like previous grow operation's your job is to simply watch the market and grow the appropriate product to ensure everyone profits. As for pickup's you will need to txt GPS coords to your driver so he can arrive at the correct location. Don't let vehicles idle near your site. Anyone flying over or driving by may spot the vehicles not the site and come to investigate, discovering your operations. Again take payment before the product leaves your possession. Always make sure you have enough stock to supply 1 or 2 trucks depending on the setup you prefer. P2 - Pickup Driver Profit: (15%) Risk: Low As a Middleman your form the first line of protection and act as scout for the growing area. Do not destroy alot of trees or fences and make your area noticeable of activity. Once you have your location, load up as fast as possible and get out the area. Don't use main roads and don't fly. (Flying is to much noise and easily able to track and ambush.) Drive to processing and let the processors take over. Switch vehicles with the processors vehicle for efficient turn around time. Again take payment before the product leaves your possession. P3 - Processing / Guard Profit: (20%) Risk: Medium Processing is slow and methodical work. Arrive at processing with a empty transport and park in a way so a transport driver can get in and out fast. Switch keys with the Pickup driver when he arrives so he does not need to wait for you to process. Once processed take your processed product to a beachhead and load it into a awaiting Rhib for transport. Then position your self back to repeat this process all while listening and keeping a eye on the area. Any trouble txt your pickup driver and have him divert to a holding location so he can wait for trouble to pass. P4 - Water Transport Profit: (15%) Risk: Low With the Rhib maxing out at 450lbs and around 75mph on the water it provides the most direct route of transportation to a awaiting land transport. and carry's a full transport worth of unprocessed product once it has been processed. If you run into any trouble. Well they cant land in the water, they cant drive across it. anything worse just dump your load. its a loss but not as bad as the time it takes fully re-outfit a new transportation option. Once you reach 2km from your chosen drop off point have your scout txt the End line driver the pickup Coords. Unload and turn around back to processing for another load. P5 - Over-watch / Road Scout Profit: (15%) Risk: None Okay, this is about the trickiest job there is. No danger unless you put yourself in it. Literally. Your job is fly a hummingbird to scout ahead of pick up and drop off points proceeding your transport line. Meaning Water pickup and landing and end line pickup and final destination. Any odd vehicles or anything that could pose a risk to your end line. txt the driver and have him wait until you can confirm its intent. even then keep a close eye on your package. Don't get to far ahead, your airborne so your making noise and a big hovering target so don't stay on top of your transport either. Simple but a very crucial part P6 - End Line Transport Profit: (20%) Risk: Medium As the End line it will be your call to sell,store or where to deliver your product. You can utilize safe houses but sell and relocate them every other day. to minimize prying eyes and keeping your rivals from noticing any patterns to your destinations and pickup spots. Randomize everything every time. if something feels off just abandon the load in a wooded area and txt over watch to keep an eye out. But don't get jumpy every time you see something you need to be in direct communication with your over watch at all times. Use the drop houses to store product if the market is down.
  2. DP# GRID Town near Location Main (DP1) 039136 Kavala DP1 141117 Neri DP2 049161 Negades DP3 086182 Syrta DP4 046214 Oreokastro DP5 103190 Galati DP6 145207 Frini DP7 141187 Athira DP8 050112 Panochori DP9 090119 Zaros DP10 125143 Neochori DP11 091158 Agios Dionysios DP12 123157 Lakka DP13 188166 Rodopoli DP14 209169 Paros DP15 213164 Kalochori DP16 256213 Sofia DP17 269232 Molos DP18 168126 Pyrgos DP19 180151 Charkia DP20 283257 North East Point DP21 194132 Dorida DP22 199144 Chalkeia DP23 204088 Panagia DP24 216075 Feres DP25 207067 Selakano
  3. Current prices for all weapons, and general store items available to civilians, smugglers, and rebels. (Disclaimer: This will be a long post. If you need to find an item use Ctrl+F and type it into the search box.) Civilian: Billy Joe’s Firearms: Zubr .45 ACP - $1000.00 .45 ACP 6Rnd Cylinder - $30.00 Yorris J2 - $50.00 Rook-40 9 mm - $1000.00 P07 9 mm (Khaki) - $1000.00 PM 9 mm - $1000.00 9 mm 16Rnd Mag - $40.00 9 mm 16Rnd Reload Tracer (Yellow) Mag - $40.00 4-five .45 ACP - $1200.00 .45 ACP 11Rnd Mag - $40.00 MRD - $50.00 ACP-C2 .45 ACP - $1200.00 .45 ACP 9Rnd Mag - $40.00 Stolen MX Rifle (MX 6.5 mm) - $45000.00 6.5 mm 30Rnd STANAG Mag - $1500.00 6.5 mm 30Rnd Tracer (Red) Mag - $2500.00 Rangemaster Belt - $490.00 One Stop Pistol Shop: Zubr .45 ACP - $1000.00 .45 ACP 6Rnd Cylinder - $30.00 Yorris J2 - $50.00 Rook-40 9 mm - $1000.00 P07 9 mm (Khaki) - $1000.00 PM 9 mm - $1000.00 9 mm 16Rnd Mag - $40.00 9 mm 16Rnd Reload Tracer (Yellow) Mag - $40.00 4-five .45 ACP - $1200.00 .45 ACP 11Rnd Mag - $40.00 MRD - $50.00 ACP-C2 .45 ACP - $1200.00 .45 ACP 9Rnd Mag - $40.00 Stolen MX Rifle (MX 6.5 mm) - $45000.00 6.5 mm 30Rnd STANAG Mag - $1500.00 6.5 mm 30Rnd Tracer (Red) Mag - $2500.00 Rangemaster Belt - $490.00 Altis General Store: Binoculars - $150.00 Map - $7.00 GPS - $500.00 Toolkit - $250.00 First Aid Kit - $3500.00 Radio - $3500.00 Rangefinder - $10000.00 NV Goggles (Brown) - $8000.00 NV Goggles (Black) - $8000.00 NV Goggles (Green) - $8000.00 Compact NVG (Urban) - $14000.00 Compact NVG (Hex) - $14000.00 Comapct NVG (Green Hex) - $14000.00 Chemlight (Red) - $500.00 Chemlight (Yellow) - $500.00 Chemlight (Green) - $500.00 Chemlight (Blue) - $500.00 Smuggler (Must purchase the Smuggler License to access): Smuggler’s General Store: Binoculars - $150.00 GPS - $400.00 Toolkit - $2500.00 First Aid Kit - $750.00 Radio - $200.00 Rangefinders - $7500.00 NV Goggles (Brown) - $8000.00 NV Goggles (Black) - $8000.00 NV Goggles (Green) - $8000.00 Nv Goggles (Tropic) - $8000.00 Compact NVG (Urban) - $14000.00 Compact NVG (Hex) - $14000.00 Comapct NVG (Green Hex) - $14000.00 Chemlight (Red) - $1200.00 Chemlight (Yellow) - $1200.00 Chemlight (Green) - $1200.00 Chemlight (Blue) - $1200.00 Smoke Grenade (White) - $1200.00 Smoke Grenade (Yellow) - $1200.00 Smoke Grenade (Green) - $1200.00 Smoke Grenade (Red) - $1200.00 Smoke Grenade (Purple) - $1200.00 Smoke Grenade (Orange) - $1200.00 Smuggler’s Weapon Shop: Zubr .45 ACP - $1000.00 .45 ACP 6Rnd Cylinder - $30.00 Yorris J2 - $50.00 Rook-40 9 mm - $1000.00 P07 9 mm (Khaki) - $1000.00 PM 9 mm - $1000.00 9 mm 16Rnd Mag - $40.00 9 mm 16Rnd Reload Tracer (Yellow) Mag - $40.00 4-five .45 ACP - $1200.00 .45 ACP 11Rnd Mag - $40.00 MRD - $50.00 ACP-C2 .45 ACP - $1200.00 .45 ACP 9Rnd Mag - $40.00 PDW2000 9 mm - $6000.00 Sting 9 mm - $6000.00 9 mm 30Rnd Mag - $125.00 Protector 9 mm - $6000.00 9 mm 30Rnd Mag - $55.00 Vermin SMG .45 ACP - $5000.00 .45 ACP 30Rnd Vermin Tracers (Yellow) Mag - $55.00 .45 ACP 30Rnd vermin Mag - $55.00 MX 6.5 mm - $45000.00 MX 6.5 mm (Khaki) - $45000.00 MX 6.5 mm (Black) - $45000.00 MXC 6.5 mm - $35000.00 MXC 6.5 mm (Khaki) - $35000.00 MXC 6.5 mm (Black) - $35000.00 MXM 6.5 mm - $50000.00 MXM 6.5 mm (Khaki) - $50000.00 MXM 6.5 mm (Black) - $50000.00 6.5 mm 30Rnd Tracer (Red) Mag - $800.00 6.5 mm 30Rnd STANAG Mag - $800.00 MX SW 6.5 mm - $70000.00 MX SW 6.5 mm (Khaki) - $70000.00 MX SW 6.5 mm (Black) - $70000.00 6.5 mm 100Rnd Tracer (Red) Mag - $2000.00 6.5 mm 100Rnd Mag - $2000.00 ACO (Red) - $3000.00 ACO SMG (Red) - $3000.00 ACO (Green) - $3000.00 ACO SMG (Green) - $3000.00 Mk17 Holosight - $4000.00 Mk17 Holosight (Black) - $4000.00 Mk17 Holosight (Khaki) - $4000.00 Mk17 Holosight SMG - $4000.00 Mk17 Holosight SMG (Black) - $4000.00 MRCO - $9000.00 DMS - $9000.00 DMS (Green Hex) - $9000.00 RCO - $9000.00 RCO (Khaki) - $9000.00 ARCO - $9000.00 ARCO (Black) - $9000.00 ARCO (Green Hex) - $9000.00 ERCO (Black) - $9000.00 ERCO (Khaki) - $9000.00 ERCO (Sand) - $9000.00 NVS - $9000.00 Flashlight - $500.00 IR Laser Pointer - $500.00 Bipod (Black) [NATO] - $4000.00 Bipod (MTP) [NATO] - $4000.00 Bipod (Sand) [NATO] - $4000.00 Bipod (Black) [CSAT] - $4000.00 Bipod (Hex) [CSAT] - $4000.00 Bipod (Tan) [CSAT] - $4000.00 Bipod (Black) [AAF] - $4000.00 Bipod (Olive) [AAF] - $4000.00 Rebel (Must purchase the Rebel License to access): Rebel General Store: Binoculars - $150.00 GPS - $400.00 Toolkit - $2500.00 First Aid Kit - $750.00 Radio - $200.00 Rangefinders - $7500.00 NV Goggles (Brown) - $8000.00 NV Goggles (Black) - $8000.00 NV Goggles (Green) - $8000.00 Nv Goggles (Tropic) - $8000.00 Compact NVG (Urban) - $14000.00 Compact NVG (Hex) - $14000.00 Comapct NVG (Green Hex) - $14000.00 Chemlight (Red) - $1200.00 Chemlight (Yellow) - $1200.00 Chemlight (Green) - $1200.00 Chemlight (Blue) - $1200.00 Smoke Grenade (White) - $1200.00 Smoke Grenade (Yellow) - $1200.00 Smoke Grenade (Green) - $1200.00 Smoke Grenade (Red) - $1200.00 Smoke Grenade (Purple) - $1200.00 Smoke Grenade (Orange) - $1200.00 Rebel Weapon Shop: Zubr .45 ACP - $1000.00 .45 ACP 6Rnd Cylinder - $30.00 Yorris J2 - $50.00 Rook-40 9 mm - $1000.00 P07 9 mm (Khaki) - $1000.00 PM 9 mm - $1000.00 9 mm 16Rnd Mag - $40.00 9 mm 16Rnd Reload Tracer (Yellow) Mag - $40.00 4-five .45 ACP - $1200.00 .45 ACP 11Rnd Mag - $40.00 MRD - $50.00 ACP-C2 .45 ACP - $1200.00 .45 ACP 9Rnd Mag - $40.00 PDW2000 9 mm - $6000.00 Sting 9 mm - $6000.00 9 mm 30Rnd Mag - 125.00 9 mm 30Rnd Reload Tracer (Yellow) Mag - $55.00 Protector 9 mm - $6000.00 9 mm 30Rnd Mag - $55.00 Vermin SMG .45 ACP - $5000.00 .45 ACP 30Rnd Vermin tracers (Yellow) Mag - $55.00 .45 ACP 30Rnd Vermin Mag - $55.00 Katiba 6.5 mm - $45000.00 Katiba Carbine 6.5 mm - $45000.00 6.5 mm 30Rnd tracer (Green) Caseless Mag - $800.00 CAR-95 5.8mm (Black) - $55000.00 CAR-95 5.8mm (Hex) - $55000.00 CAR-95 5.8mm (Green Hex) - $55000.00 5.8 mm 30Rnd Tracer (Green) Mag - $1000.00 5.8 mm 30Rnd Mag - $1000.00 CAR-95-1 5.8 mm (Black) - $75000.00 CAR-95-1 5.8 mm (Hex) - $75000.00 CAR-95-1 5.8 mm (Green Hex) - $75000.00 5.8 mm 100Rnd Tracer (Green) Mag - $2000.00 5.8 mm 100Rnd Mag - $2000.00 AKS-74U 5.45 mm - $40000.00 5.45 mm 30Rnd Tracer (Green) Mag - $800.00 AKM 7.62 mm - $75000.00 AK-12 7.62 mm - $90000.00 7.62 mm 30Rnd Tracer (Green) Mag - $1000.00 7.62 mm 30Rnd Mag - $1000.00 CMR-76 6.5 mm (Black) - $40000.00 CMR-76 6.5 mm (Hex) - $40000.00 CMR-76 6.5 mm (Green Hex) - $40000.00 6.5 mm 20Rnd Mag - $600.00 ACO (Red) - $3000.00 ACO SMG (Red) - $3000.00 ACO (Green) - $3000.00 ACO SMG (Green) - $3000.00 Mk17 Holosight - $4000.00 Mk17 Holosight (Black) - $4000.00 Mk17 Holosight (Khaki) - $4000.00 Mk17 Holosight SMG - $4000.00 Mk17 Holosight SMG (Black) - $4000.00 MRCO - $9000.00 DMS - $9000.00 DMS (Green Hex) - $9000.00 RCO - $9000.00 RCO (Khaki) - $9000.00 ARCO - $9000.00 ARCO (Black) - $9000.00 ARCO (Green Hex) - $9000.00 ERCO (Black) - $9000.00 ERCO (Khaki) - $9000.00 ERCO (Sand) - $9000.00 NVS - $9000.00 Flashlight - $2500.00 IR Laser Pointer - $2500.00 Gang Hideouts (Hideouts can be captured by anyone as long as they are in a gang.): Tear Gas - $20000.00 Flashbang (Stone) - $20000.00 Zubr .45 ACP - $1000.00 .45 ACP 6Rnd Cylinder - $30.00 Yorris J2 - $50.00 Rook-40 9 mm - $1000.00 P07 9 mm (Khaki) - $1000.00 PM 9 mm - $1000.00 9 mm 16Rnd Mag - $40.00 9 mm 16Rnd Reload Tracer (Yellow) Mag - $40.00 4-five .45 ACP - $1200.00 .45 ACP 11Rnd Mag - $40.00 MRD - $50.00 ACP-C2 .45 ACP - $1200.00 .45 ACP 9Rnd Mag - $40.00 PDW2000 9 mm - $6000.00 Sting 9 mm - $6000.00 9 mm 30Rnd Mag - $125.00 Protector 9 mm - $6000.00 9 mm 30Rnd Mag - $55.00 Vermin SMG .45 ACP - $5000.00 .45 ACP 30Rnd Vermin Tracers (Yellow) Mag - $55.00 .45 ACP 30Rnd vermin Mag - $55.00 SPAR-16 5.56 mm (Black) - $40000.00 SPAR-16 5.56 mm (Sand) - $40000.00 SPAR-16 5.56 mm (Khaki) - $40000.00 Mk20C 5.56 mm (Camo) - $35000.00 Mk20 5.56 mm (Camo) - $35000.00 Mk20C 5.56 mm - $35000.00 Mk20 5.56 mm - $35000.00 TRG-20 5.56 mm - $35000.00 TRG-21 5.56 mm - $35000.00 5.56 mm 30Rnd STANAG Reload Tracer (Yellow) Mag - $700.00 5.56 mm 30Rnd Tracer (yellow) Mag - $700.00 SDAR 5.56 mm - $35000.00 5.56 mm 20Rnd Dual Purpose Mag - $650.00 SPAR-16S 5.56 mm (Black) - $70000.00 SPAR-16S 5.56 mm (Sand) - $70000.00 SPAR-16S 5.56 mm (Khaki) - $70000.00 5.56 mm 150Rnd Tracer (Red) Mag - $2000.00 Mk-I EMR 7.62 mm (Black) - $90000.00 Mk-I EMR 7.62 mm (Sand) - $90000.00 Mk-I EMR 7.62 mm (Camo) - $90000.00 Mk-I EMR 7.62 mm (Khaki) - $90000.00 Mk-I EMR 7.62 mm (Woodland) - $90000.00 Mk14 7.62 mm (Olive) - $80000.00 Mk14 7.62 mm (Camo) - $80000.00 Mk 18 ABR 7.62 mm - $85000.00 SPAR-17 7.62 mm (Black) - $90000.00 SPAR-17 7.62 mm (Sand) - $90000.00 SPAR-17 7.62 mm (Khaki) - $90000.00 7.62 mm 20Rnd Mag - $1000.00 ACO (Red) - $3000.00 ACO SMG (Red) - $3000.00 ACO (Green) - $3000.00 ACO SMG (Green) - $3000.00 Mk17 Holosight - $4000.00 Mk17 Holosight (Black) - $4000.00 Mk17 Holosight (Khaki) - $4000.00 Mk17 Holosight SMG - $4000.00 Mk17 Holosight SMG (Black) - $4000.00 MRCO - $9000.00 DMS - $9000.00 DMS (Green Hex) - $9000.00 RCO - $9000.00 RCO (Khaki) - $9000.00 ARCO - $9000.00 ARCO (Black) - $9000.00 ARCO (Green Hex) - $9000.00 ERCO (Black) - $9000.00 ERCO (Khaki) - $9000.00 ERCO (Sand) - $9000.00 NVS - $9000.00 Flashlight - $2500.00 IR Laser Pointer - $2000.00 Bipod (Black) [NATO] - $4000.00 Bipod (MTP) [NATO] - $4000.00 Bipod (Sand) [NATO] - $4000.00 Bipod (Black) [CSAT] - $4000.00 Bipod (Hex) [CSAT] - $4000.00 Bipod (Tan) [CSAT] - $4000.00 Bipod (Black) [AAF] - $4000.00 Bipod (Olive) [AAF] - $4000.00 Arms Dealer General Store (Arms Dealer can be captured by anyone as long as they are in a gang.): Binoculars - $150.00 GPS - $200.00 Toolkit - $400.00 Radio - $200.00 Rangefinders - $5000.00 NV Goggles (Brown) - $8000.00 NV Goggles (Black) - $8000.00 NV Goggles (Green) - $8000.00 Nv Goggles (Tropic) - $8000.00 Compact NVG (Urban) - $14000.00 Compact NVG (Hex) - $14000.00 Comapct NVG (Green Hex) - $14000.00 Chemlight (Red) - $200.00 Chemlight (Yellow) - $200.00 Chemlight (Green) - $200.00 Chemlight (Blue) - $200.00 Smoke Grenade (White) - $200.00 Smoke Grenade (Yellow) - $200.00 Smoke Grenade (Green) - $200.00 Smoke Grenade (Red) - $200.00 Smoke Grenade (Purple) - $200.00 Smoke Grenade (Orange) - $200.00 Tear Gas - $15000.00 Flashbang - $15000.00 Arms Dealer Weapon Shop (Arms Dealer can be captured by anyone as long as they are in a gang.): Tear Gas - $15000.00 Flashbang - $15000.00 Zubr .45 ACP - $1000.00 .45 ACP 6Rnd Clyinder - $30.00 Yorris J2 - $50.00 Rook-40 9 mm - $1000.00 P07 9 mm (Khaki) - $1000.00 PM 9 mm - $1000.00 9 mm 16Rnd Mag - $40.00 9 mm 16Rnd Reload Tracer (Yellow) Mag - $40.00 4-five .45 ACP - $1200.00 .45 ACP 11Rnd Mag - $40.00 MRD - $40.00 ACP-C2 .45 ACP - $1200.00 PDW2000 9 mm - $6000.00 Sting 9 mm - $6000.00 9 mm 30Rnd Mag - $125.00 Protector 9 mm - $6000.00 9 mm 30Rnd Mag - $55.00 Vermin SMG .45 ACP - $5000.00 .45 ACP 30Rnd Vermin Tracers (Yellow) Mag - $55.00 .45 ACP 30Rnd Vermin Mag - $55.00 SPAR-16 5.56 mm (Black) - $40000.00 SPAR-16 5.56 mm (Sand) - $40000.00 SPAR-16 5.56 mm (Khaki) - $40000.00 Mk20C 5.56 mm (Camo) - $35000.00 Mk20 5.56 mm (Camo) - $35000.00 Mk20C 5.56 mm - $35000.00 Mk20 5.56 mm - $35000.00 TRG-20 5.56 mm - $35000.00 TRG-21 5.56 mm - $35000.00 5.56 mm 30Rnd STANAG Reload Tracer (Yellow) Mag - $700.00 5.56 mm 30Rnd Tracer (Yellow) Mag - $700.00 SDAR - $35000.00 5.56 mm 20Rnd Dual Purpose Mag - $650.00 SPAR-16S 5.56 mm (Black) - 110000.00 SPAR-16S 5.56 mm (Sand) - 110000.00 SPAR-16S 5.56 mm (Khaki) - 110000.00 5.56 mm 150Rnd Tracer (Red) Mag - $2000.00 MX 6.5 mm - $45000.00 MX 6.5 mm (Khaki) - $45000.00 MX 6.5 mm (Black) - $45000.00 MXC 6.5 mm - $40000.00 MXC 6.5 mm (Khaki) - $40000.00 MXC 6.5 mm (Black) - $40000.00 MXM 6.5 mm - $50000.00 MXM 6.5 mm (Khaki) - $50000.00 MXM 6.5 mm (Black) - $50000.00 6.5 mm 30Rnd Tracer (Red) Mag - $800.00 6.5 mm 30Rnd STANAG Mag - $800.00 MX SW - $70000.00 MX SW (Khaki) - $70000.00 MX SW (Black) - $70000.00 6.5 mm 100Rnd Trace (Red) Mag - $2000.00 6.5 mm 100Rnd Mag - $2000.00 Katiba 6.5 mm - $45000.00 Katiba Carbine - $45000.00 6.5 mm 30Rnd Tracer (Green) Caseless Mag - $800.00 CAR-95 5.8 mm (Black) - $55000.00 CAR-95 5.8 mm (Hex) - $55000.00 CAR-95 5.8 mm (Green Hex) - $55000.00 5.8 mm 30Rnd Tracer (Green) Mag - $1000.00 5.8 mm 30Rnd Mag - $1000.00 CAR-95-1 5.8 mm (Black) - $75000.00 CAR-95-1 5.8 mm (Hex) - $75000.00 CAR-95-1 5.8 mm (Green Hex) - $75000.00 5.8 mm 100Rnd Tracer (Green) Mag - $2000.00 5.8 mm 100Rnd Mag - $2000.00 CMR-76 6.5 mm (Black) - $40000.00 CMR-76 6.5 mm (Hex) - $40000.00 CMR-76 6.5 mm (Green Hex) - $40000.00 6.5 mm 20Rnd Mag - $600.00 AKS-74U 5.45 mm - $40000.00 5.45 mm 30Rnd Tracer (Green) Mag - $800.00 AKM 7.62 mm - $75000.00 AK-12 7.62 mm - $90000.00 7.62 mm 30Rnd Tracer (Green) Mag - $1000.00 7.62 mm 30Rnd Reload Tracer (Yellow) Mag - $1000.00 Rahim 7.62 mm - $45000.00 7.62mm 10Rnd Mag - $600.00 Mk-I EMR 7.62 mm (Black) - $90000.00 Mk-I EMR 7.62 mm (Sand) - $90000.00 Mk-I EMR 7.62 mm (Camo) - $90000.00 Mk-I EMR 7.62 mm (Khaki) - $90000.00 Mk-I EMR 7.62 mm (Woodland) - $90000.00 Mk14 7.62 mm (Olive) - $80000.00 Mk14 7.62 mm (Camo) - $80000.00 Mk 17 ABR 7.62 mm - $85000.00 SPAR-17 7.62 mm (Black) - $90000.00 SPAR-17 7.62 mm (Sand) - $90000.00 SPAR-17 7.62 mm (Khaki) - $90000.00 7.62 mm 20Rnd Mag - $1000.00 LIM-85 5.56 mm - $160000.00 5.56 mm 200Rnd Tracer (Yellow) Box - $2000.00 Mk200 6.5 mm - $170000.00 6.5 mm 200Rnd Belt Tracer (Yellow) - $7500.00 Zafir 7.62 mm - $180000.00 7.62 mm 150Rnd Tracer (Green) Box - $7500.00 SPMG .338 (Black) - $190000.00 SPMG .338 (MTP) - $190000.00 SPMG .338 (Sand) - $190000.00 .338 NM 130Rnd Belt - $2000.00 Navid 9.3 mm (Hex) - $200000.00 Navid 9.3 mm (Tan) - $200000.00 9.3 mm 150Rnd Belt - $2000.00 Type 115 6.5 mm (Black) - 200000.00 Type 115 6.5 mm (Hex) - 200000.00 Type 115 6.5 mm (Green Hex) - 200000.00 .50 BM 10Rnd Caseless Mag - $7500.00 6.5 mm 30Rnd Caseless Mag - $1000.00 ASP-1 Kir 12.7 mm (Black) - $80000.00 ASP-1 Kir 12.7 mm (Tan) - $80000.00 12.7 mm 10Rnd Mag - $1000.00 Cyrus 9.3 mm (Black) - $110000.00 Cyrus 9.3 mm (Hex) - $110000.00 Cyrus 9.3 mm (Tan) - $110000.00 9.3 mm 10Rnd Mag - $1000.00 MAR-10 .338 (Black) - $110000.00 MAR-10 .338 (Camo) - $110000.00 MAR-10 .338 (Sand) - $110000.00 .338 LM 10Rnd Mag - $1000.00 M320 LRR .408 - $250000.00 M320 LRR .408 (Camo) - $250000.00 M320 LRR .408 (Tropic) - $250000.00 .408 7Rnd LRR Mag - $2000.00 GM6 Lynx 12.7 mm - $400000.00 GM6 Lynx 12.7 mm (Camo) - $400000.00 GM6 Lynx 12.7 mm (Green Hex) - $400000.00 12.7 mm 5Rnd Mag - $3000.00 12.7 mm 5Rnd APDS Mag - $8000.00 Mk20 EGLM 5.56 mm (Camo) - $210000.00 Mk20 EGLM 5.56 mm - $210000.00 TRG-21 EGLM 5.56 mm - $210000.00 SPAR-16 GL 5.56 mm (Black) - $250000.00 SPAR-16 GL 5.56 mm (Khaki) - $250000.00 SPAR-16 GL 5.56 mm (Sand) - $250000.00 Katiba GL 6.5 mm - $250000.00 MX 3GL 6.5 mm - $250000.00 MX 3GL 6.5 mm (Khaki) - $250000.00 MX 3GL 6.5 mm (Black) - $250000.00 CAR-95 GL 5.8 mm (Black) - $250000.00 CAR-95 GL 5.8 mm (Green Hex) - $250000.00 CAR-95 GL 5.8 mm (Hex) - $250000.00 AK-12 GL 7.62 mm - $270000.00 RPG-42 Alamut - $425000.00 RPG-42 Alamut (Green Hex) - $425000.00 RPG-42 Rocket - $45000.00 RPG-42 HE Rocket - $45000.00 Titan MPRL Compact (Sand) - $550000.00 Titan MPRL Compact (Olive) - $550000.00 Titan MPRL Compact (Coyote) - $550000.00 Titan MPRL Compact (Tropic) - $550000.00 Titan AP Missle - $50000.00 Titan AT Missle - $50000.00 Titan MLRP (Sand) - $385000.00 Titan MLRP (Digital) - $385000.00 Titan MLRP (Hex) - $385000.00 Titan MLRP (Tropical) - $385000.00 Titan AA Missle - $45000.00 PCML - $550000.00 PCML Missle - $50000.00 RPG-7 - $385000.00 PG-7VM HEAT Grenade - $45000.00 ACO (Red) - $3000.00 ACO SMG (Red) - $3000.00 ACO (Green) - $3000.00 ACO SMG (Green) - $3000.00 Mk17 Holosight - $4000.00 Mk17 Holosight (Black) - $4000.00 Mk17 Holosight (Khaki) - $4000.00 Mk17 Holosight SMG (Black) - $4000.00 Mk17 Holosight SMG (Black) - $4000.00 MRCO - $9000.00 DMS - $9000.00 DMS (Green Hex) - $9000.00 RCO - $9000.00 RCO (Khaki) - $9000.00 ARCO - $9000.00 ARCO (Black) - $9000.00 ARCO (Green Hex) - $9000.00 ERCO (Black) - $9000.00 ERCO (Khaki) - $9000.00 ERCO (Sand) - $9000.00 NVS - $9000.00 Kahila (Black) - $12000.00 Kahila (Hex) - $12000.00 Kahila (Old) - $12000.00 Kahila (Tan) - $12000.00 AMS (Sand) - $15000.00 AMS (Khaki) - $15000.00 AMS (Black) - $15000.00 MOS - $10000.00 MOS (Khaki) - $10000.00 LRPS - $15000.00 LRPS (Green Hex) - $15000.00 LRPS (Tropical) - $15000.00 Flashlight - $500.00 IR Laser Pointer - $500.00 Sound Suppressor (9 mm) - $2000.00 Sound Suppressor (.45 ACP) - $2000.00 Sound Suppressor (5.56 mm) - $7000.00 Sound Suppressor (6.5 mm) - $7000.00 Sound Suppressor LMG (6.5 mm) - $7000.00 Sound Suppressor (7.62 mm) - $7000.00 Sound Suppressor (.338 Black) - $10000.00 Sound Suppressor (.338 Green) - $10000.00 Sound Suppressor (.338 Sand) - $10000.00 Sound Suppressor (9.3 mm Black) - $10000.00 Sound Suppressor (9.3 mm Tan) - $10000.00 Bipod (Black) [NATO] - $4000.00 Bipod (MTP) [NATO] - $4000.00 Bipod (Sand) [NATO] - $4000.00 Bipod (Black) [CSAT] - $4000.00 Bipod (Hex) [CSAT] - $4000.00 Bipod (Tan) [CSAT] - $4000.00 Bipod (Black) [AAF] - $4000.00 Bipod (Olive) [AAF] - $4000.00
  4. This spreadsheet contains all Arms Dealer pricing as of January 20th, 2017. To use the formulas correctly, go to File > Make a copy and save your own version!
  5. Money / Economy Ship Wreck Event Guide

    Length: Long (The Shipwreck will de-spawn after 2 hours of spawning) Items Needed to Start: $71,000 Diving Gear (Bought at any Diving Shop) Depth Charge (Bought at Vigilante Shop) Night Vision GPS SDV (Bought at Boat Spawns) *OPTIONAL ($300,000)* Searching may take a few hours, bring drink and food. Reward: RARE CHANCE AT ANY OF THE FOLLOWING: Crown Jewels = $6,000,000 Each BlackBeard's Pride = $2,500,000 Each Buccaneer Swords = $250,000 Each Pirate Jewels = $150,000 Each Broken Gold Pieces = $100,000 Each Hook’s Time Piece = $75,000 Each Misc. Drugs, Gold Bars, Etc. Start Point: Hit the Vigilante Shop for Depth Charge Hit the Diving Shop for required Diving Gear Check map for spawn location To Start: In order to dive you must have the proper diving equipment or you will drown and die. You’ll need to head to one of the Diving Shops on the map with cash on hand and purchase a diving suit, diving goggles, and a rebreather. There are 3 Diving Shops on the map. Next, in order to blow open the ship and access the trunk inventory (T inventory) you’ll need a depth charge from any vigilante shop. The cost is $25,000. Check the map for the location of the shipwreck, make sure you have your Depth Charge, Diving Gear, a GPS, and Night Vision. If you’re doing the shipwreck by yourself, insure a cheap helicopter like a hummingbird and hover just above the water of the Shipwreck location, then hit get out and start swimming down 135-165 meters. The Shipwreck is going to be on the bottom of the ocean, so you need to swim floor level. This is the hard part, where patience is key. You’re gonna need to swim sea floor level for quite some time, searching relentlessly for the shipwreck. Once you’ve found the shipwreck, you’ll need to navigate to the middle of the wreck, near the hatch on the top, and plant the depth charge by using your Y inventory and selecting use. After exploding you need to swim very close to the shipwreck and hit T on the upper hatch that opens the trunk inventory, take anything of value that you can hold and get a pick up or start swimming to shore. (If you found any pirate treasures they must be sold at the Pirate Ports on the map before reset, they will NOT stay in your inventory on restart or in your house)
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